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School shooters play video games less than the average student

A study by Patrick Markey tries to break the link between violence and video games.

The relationship between video games and violence is being discussed by the White House. Heralding the controversial debate is President Donald Trump, who recently met with some of the leading players in the video game industry. Beyond the Entertainment Software Association, the players and the video game industry itself, there are many voices that have risen up against the populist discourse of the president of the United States. The psychologist Patrick Markey, author of the book Moral Combat: Why the War on Violent Video Games Is Wrong, did not hesitate to share data from his book rebutting the relationship between violence and video games.

Markey, in addition to sharing four pages of his book on the web, also added four basic keys to the debate, conclusions reached after his study: " As games have become more popular, violence has diminished. people play video games, violence decreases, countries, where video games are accessed, are safer countries, school shooters play three times less than the average student. " In the first image distributed by the psychologist, we can see the author's relationship between the total money spent on video games in the United States and the victims of violent assaults in North American lands, relating that spending is commensurate with the decrease in violence.



The second page relates with the success that, in autumn and winter, when the author assures that more violent games are played, it is also the time when there are fewer assaults like the one that occurred in Florida on February 14. and that has given free rein to the current debate. On the last page, Markey pulls statistics to build the profile of an average school shooter, confirming that he would be a man who has suffered bullying, has attempted suicide, suffers depression, is a student and adolescent, but usually does not show interest in the video games.

The debate continues in the United States. ESA itself recently asserted that "video games have enjoyed, throughout the world and in charge of numerous authorities and scientific studies, different results that ensure that there is no connection between games and real violence". The last to take action on the issue has been Games for Change, which has released a clip in which it has highlighted the main virtues of the game as art and culture.

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