Breaking News

Games News - Koizumi: Super Mario Odyssey was thought only for Switch

Nintendo creatives talked about the development of the title

Super Mario Odyssey is one of the best titles that Nintendo offered during the first year of Switch's life and little by little important information about its development is revealed because, as we know, the Japanese company is usually very discreet in that sense. In that sense, Yoshiaki Koizumi and Shinya Takahashi talked about the birth of the project and confirmed that it was always considered as a title for the next Nintendo console.

In the latest issue of the Game Informer magazine , Yoshiaki Koizumi, producer of Super Mario Odyssey and Shinya Takahashi, general manager of the Division of Planning and Development of Entertainment of Nintendo, addressed the development of the game and its start as a project destined for the console that would follow Wii U. In this regard, Koizumi confirmed that, despite starting its development in the Wii U life cycle, Super Mario Odyssey was never intended for that console: "It was planned for Switch, we really consider many technical capabilities of hardware specifically for this game and we wanted to use most of them. "

On the other hand, Takahashi revealed that the development of Super Mario Odyssey was adapted to the development of Switch in its first months in the market because they wanted to exploit the most striking capabilities of the console, something they could not know until seeing the response of consumers: "I think the idea of ​​what Nintendo Switch is became very important, it works as a homemade console and we think of all the features that the software could exploit and make the best use of it." Super Mario Odyssey responds to most of those capabilities in the way we hoped and wanted it to be a title that would arrive at the end of the year so that it could be a reality. "


No comments