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Article - The 50 best horror games in history


Well, somewhere I had to start this list, and what better first step than to give some recognition to the new horror classics in the era of YouTube and smartphones. The terrifying odyssey of Mike Schmidt, a security employee at Freddy Fazbear's Pizza, a restaurant in which sinister animatronics hostile to humans roam freely at night, has captivated thousands by its countless jumpscares and its strange lore. The title puts us in Schmidt's shoes while we monitor the pizzeria's rooms with surveillance cameras, while our only defense is to close doors and turn on lights (energy is limited) before succumbing to a horrible death at the hands of adorable pets of the place.

However, beyond issues that reveal fans as who is the purple man and what really happened in the "bite of 87", the truly fascinating is the story of its creator, Scott Cawthon, a three-dimensional animator with bad luck that He hit bottom in his life by having 2 jobs at all dollar stores with teenage bosses shouting at his 40 years. However, everything changed thanks to the videogames: after a resounding failure with the title Chipper and Sons Lumber Co. , criticized because their adorable little animals seemed soulless animatronics, soon Cawthon resumed the idea to turn the tenderness into terror. An inspiring story to start Halloween: remember, chase your nightmares.


Although it did not receive the recognition it deserved - perhaps this list does not do it justice either - Shadow Man is a jewel of the fifth generation of consoles, not only because of its production standards, but also because of the gloomy tone it handles, which it allowed him to excel during an era where Mario 64 and Zelda were the flagship names when videogames were spoken. In fact, at the risk of blasphemy, Shadow Man could be classified as the bastard son between Zelda and Soul Reaver , by combining the riddles, exploration and some mechanics of the first with the conceptual maturity and atmosphere of the second.

In Shadow Man you adopt the role of a voodoo warrior capable of traveling between the world of the living and the dead, whose task is to stop the apocalypse launched by a dark character known as Legion. It is not, as stated above, an argument worthy of a Nobel prize, but it represented fresh air for those who had a Nintendo 64 or Dreamcast and longed for something more than fantasy realms and friendly plumbers. In addition, Acclaim endowed Shadow Man with extraordinary lighting and audio, although depleted by some control inaccuracies and extended loading times.


With an introduction to real humans, pre-rendered scenarios and performed voices, Nocturne amazed many when it was released in 1999 for Windows. Developed by Terminal Reality, a Texas studio already extinct, this survival horror was praised in its time for its graphic engine.

In it, you'll follow the story of The Stranger, a secret government organization created by President Roosevelt to fight monsters like werewolves, zombies and vampires. The game is located in the historical period known as the Great Depression, late 1920s and early 1930s. Nocturne was a powerful influence for BloodRayne and was positively received by critics of his time. No doubt a great survival horror that has been somewhat forgotten by time.


Ah, place 47 on the list ... should it be bad, right? Well, Eversion is definitely not a Silent Hill, but it is an experience like no other ... not just a horror platform, something very rare for its genre, but a delirious game for its strange premise: an adorable platform where things are not what they seem. A cute mascot character typical of the eighties travels a charming world of platforms and bright colors, but with each level defeated the world begins to degrade in a strange nightmare full of bloody hands, masses with menacing eyes, ruinous blocks, evil labyrinths, eyes flying and lagoons of infernal fire. Your adorable hero will not receive practically damage from the first enemies, but the residents of the world of darkness will explode in cascades dripping with blood and entrails.

Eversion is an uncomfortable experience if there are any, although it certainly does not happen to be a macabre joke and a curiosity in the Internet age. Hopefully more games take advantage of this premise of terrifying worlds hidden under a happy appearance, which could be reused by stronger titles. Will you be able to save a princess who is not at all what she seems? Remember, the horror is in another castle.


Very few times the games of shots and action slip into the lists of best exponents of the genre, however, Undying in 2001 showed that both elements can coexist in harmony to present terrifying experiences. Undying features in the title with the name of the English horror writer Clive Barker, who helped form the paranormal history of mystery and terror, as well as serving as a voice actor.

The game, developed by DreamWorks Interactive, is one of mystical action with elements of terror and narrates the adventures of Patrick Galloway, a paranormal investigator while investigating the mansion of his good friend Jeremiah Covenant. The aim of Undying is basically to kill - again - creatures are not killed again and again, with the help of an explosive and traditional arsenal, with the advantage of using old spells forgotten for generations. If your thing is to shoot first and question yourself later, Undying is a great exponent of action with paranormal themes.


Perhaps one of the most complex and unusual games on this list, The Path is an independent title of psychological horror, full of symbolism and metaphor. Developed by a couple of designers from Belgium, The Path takes inspiration from the classic short story Little Red Riding Hood , only here the context is modern; there are 6 sisters who, at one time or another, adopt the role of Little Red Riding Hood and their story changes although it always ends in disgrace.

What makes The Path different, apart from its unique direction of art and atmosphere, is that a good part of the argument (or the arguments) is left to the interpretation of the player, thus becoming a title that demands a lot of patience and reflection on the part of the user, 2 attributes scarce in the current industry. Suffice it to say that in The Path, the threat lurks anywhere and all roads lead to misery. The challenge is to recognize the dangers of what they are.


Terror has multiple forms. In the case of LIMBO, do not expect zombies or terrible monsters, but something more elegant: a desolate atmosphere and mysterious creatures. The whole world seems to conspire to plan your death in this monochromatic platform game. We remember with special terror a scene in which we see someone commit suicide.

Created by the independent studio Playdead, LIMBO surprised the players with an interesting level design and riddles based on their physics engine. The result is a short experience, but memorable and full of details and heartbreaking situations. What is it about? Nobody knows. There are theories that suggest you look for your sister, who died in a car accident; however, in the end, we ignore the obscure meaning of the game thanks to its cryptic ending. LIMBO is an indie jewel that will leave more than one thinking about the monotonous eternity of purgatory.


Inspired by the popular folklore character known as Slender Man, Slender: The Arrival is a more complete effort by developer Blue Isle Studios to continue the success of Slender: The Eight Pages, a freeware game. The game is a survival horror in which you must flee, rather than face the enemies. Your only "weapon" is a flashlight, with which you must go through abandoned areas such as mines and houses.

The star of the game is obviously Slender Man, a macabre character that will stalk you throughout the entire experience. Being close to him is terrible because just by looking at him the camera will be distorted, you will hear strange sounds and you will lose the ability to pause the game. Slender: The Arrival received mixed reviews from the players. Some loved that it was really scary to play it, while others detested their repetitive mechanics and that the game could be unfair at times.


Very few games on the list have the visceral, scandalous and oppressive impact of Manhunt. Developed by Rockstar North, it debuted in 2003 to cause great controversy in a conservative society for its raw violence that reflects the unsophisticated nature of the purest survival: kill or die. In 2009, a Hollywood columnist opined: "the person who made Manhunt needs to be in a dungeon for life, with his leg chained to the floor and a pile of straw to sleep." So creepy.

Manhunt tells the story of James Earl Cash, a convict sentenced to death for his crimes. What must have been his last breath, resulted in a farce? Your goal now is to survive a snuff film industry and resist the hostilities of gangs of psychotic, skinheads and neo-Nazis. The manhunt has been the object of numerous social debates that condemn the ultraviolence present in the game, where you use elements of stealth to surprise the enemies and execute them in the most violent way with simple tools. The result was something unique that shook the industry with elements of a reality TV and found footage. A jewel very questionable, but at the same time, recommended.


For many critics, this game is considered as the first survival horror that was published on the PlayStation 2. Created by Deep Space and published by SCE, in this Japanese game you will control Sergeant Dennis Riley, whose mission is to investigate a top-secret research base in Antarctica. But things go wrong from the beginning and you discover that there is a mysterious infection lurking in that desolate wasteland.

The game, a survival horror in the full extent of the word, will face challenges as complicated as limited ammunition of certain weapons, such as the flamethrower, the shotgun or the rocket launcher. This means that in the title there is a limited amount of bullets and once they are exhausted you will not be able to find more. Another interesting detail consisted of the infection system: a separate meter to the life bar. When it was filled, Dennis was completely infected by the virus and his life was reduced to only 60%. In addition, he received damage from enemies that previously only infected him. Getting rid of the infection was complicated and you had to resort to a limited item. A challenge. Maybe Extermination did not pass very well the test of time, but it certainly deserves a position on this list.


Sequel to the acclaimed Penumbra: Overture, Black Plague took much emphasis on combat and directed all its efforts on creating a terrifying environment that will encourage the player to hide and use other strategies to survive. Because of this, it is considered a survival horror based on exploration. Your first-person perspective adds extra tension, as it is difficult to cover all viewing angles to warn enemies.

The player must not only explore, but also solve traditional riddles of the genre, based on the inventory, but there will also be some in which you must use physics to solve them. For example, move boxes or place tables. We must also face the effects of the infection suffered by the main character, and that makes him perceive things and noises that do not exist. Sometimes, you will even lose control of your own body. While Black Plague was criticized for its brevity, the new emphasis on infiltration marked a positive change that, coupled with its good plot, make this title a classic that can not be missed by the lovers of terror.

39. D00M3

It was assumed that DOOM 3 would be the triumphant return of the FPS that marked a society and promoted a genre, but as we know, it did not happen in such a way. We remember the original title, more for its action and speed than for the elements of terror that it presents, however, when DOOM 3 debuted in 2004, it changed the original paradigm to show a facet of environmental terror, loaded with action and esoteric images of hell.

What DOOM 3 contributed to the horror genre was more than an achievement loaded with technical details such as ambient lighting and shading in real time. His genius was to convey a feeling of uncertainty in each corridor of the military base on Mars, where you have two choices: the security of the flashlight in the dark, or the safety of a shotgun before the monsters of hell. A winning combination in the genre, despite being an action exponent.


Although it existed under the shadow of monsters such as Silent Hill and Resident Evil, Parasite Eve was and still is one of the most complete horror games of all time.

Sequel to the novel of the same name, Parasite Eve tells the story of a sexy New York police who must solve the mystery of a strange cellular degeneration that is setting people on fire and turning animals into monsters. Yes, we know that it is not an argument with a lot of literary value but what allows Parasite Eve to appear among the best horror games in history is the conceptual maturity that its crazy narrative allows and, more importantly, it's game mechanics because This is a half survival-horror game, half RPG. Yes, as you hear, in addition to the typical collection of articles and administration of resources, in Parasite Eve you accumulate points and develop the attributes of the protagonist, with which, playing it is an experience very different from your typical survival-horror. You will not be surprised then to discover that Parasite Eve is a product of Square's genius.

True to the custom of the time (1998), the presentation of Parasite Eve has 3 pillars: the characters modeled in 3D, the static stages and the CGI interludes, which gives it a competent appearance even for our days, but also suffers from control problems, as was also common with several games of the genre during the fifth generation of consoles.


The famous author of fantastic fiction and horror Clive Barker provides the plot of this survival horror of first-person shooter. In Jericho, we will control a team of 7 men across various twisted environments. We will begin our adventure under the command of a psychic with the capacity to heal the other members of the team. As we progress, we can experience first hand the skills of the rest of the members: steal life from enemies, invoke a demon, encourage time and more.

Knowing which character to control will be fundamental to be able to advance because each one has different strengths and weaknesses. Thus, although many could be classified as FPS, in fact, the element of the team inclines more towards strategic combat. Jericho has a really frightening visual and sound environment, as well as an interesting and intricate plot. Without a doubt, a solid recommendation for the lover of horror games.


Directed by Makoto Shibata for the PlayStation 2, Fatal Frame II is the sequel to a game so chilling that very few people finished it. Due to the above, the director made the wise decision to focus on creating an interesting plot. This change in the design paradigm produced as a result a terrifying title, but so addictive that you could not stop playing it no matter how scared you were.

The game follows the story of twins, Mio and Mayu, who must explore an abandoned town. The highlight of the action is that facing the ghosts is not a matter of armament, but how you use your "Camera Obscura", an old device that allows you to capture impossible things. Fatal Frame IIIt is also remembered for its interesting riddles, although the starring role has the camera, your weapon, your instrument to document what happens in the game and your danger radar because it also warned you when a hostile ghost was near. The title was praised by critics when it originally came out in 2003 and is considered one of the scariest. Those who wish to play it can find updated versions on Xbox 360 and PSN. There is also a remake for Wii but never came to America.

35. PT

How the hell did a humble demo teaser get a place on our list? The answer is simple: it presents an interesting, fresh and, above all, very scary concept. The repetitive design of the stage produced a sense of claustrophobia in the player, as he had to travel the same place over and over again. With each round, new elements appeared and terrible things happened ... You ended up feeling stuck in a hellish labyrinth.

The above, coupled with memorable appearances made PT a very special demo that we talked about for months. Finishing it was a feat because nobody knew how. Internet was filled with theories and conspiracies: some said you needed to whisper a name in the PlayStation 4 microphone, others that you had to play at a certain time and some more that you had to tell the steps of your character. In the end, those who managed to finish it was surprised by the revelation: Silent Hills. The future of survival horror looked very promising when this teaser was released. Today, although Silent Hills was canceled, we hope that one day Guillermo del Toro and Hideo Kojima can create together a game that will fill the void left by this magnificent demo.


For years it was believed that a video game was unable to move a person to tears, much less one of horror, but with The Walking Dead, Telltale Games showed that even the most trite of the premises can achieve it if his narrative is solid; without mutilations, without cheap scares and without advanced graphics, you only need a good story and endearing characters. Thus, The Walking Dead put the value of the argument before that of competitiveness and action, resurrecting, in turn, the agonizing genre of graphic adventure, which remained dormant for generations. Not for nothing, the title filled the company's coffers and was recognized as the game of the year in 2012.

The Walking Dead is surprisingly simple. You control Lee, a zombie holocaust survivor who seeks redemption and must protect a little girl whose parents did not return. The graphics are not very attractive and the mechanics do not go beyond the exploration of static scenarios as well as the occasional Quick Time Event but the character development is outstanding, the voice performances are worthy of a prize and the decisions ... Oh, the decisions! Telltale Games wove the history of The Walking Dead with mastery, to the degree that each character matters and when it's time to decide if he lives or dies, the game twists your guts as few experiences that preceded him. Not for nothing, the ending left more than one shedding the tears.

With this in mind, The Walking Dead is a historical piece, not only to generate sensations as intense but to achieve it with a game of undead. Over time, the formula lost its freshness, but the antecedent - like every good zombie - survives.


The triumphant return of Shinji Mikami to survival horror, The Evil Within It certainly did not revolutionize the genre but it is a solid proposal that sums up all the wisdom of a master of the genre. The game puts us in the shoes of detective Sebastian Castellanos, who must investigate bloody events in an asylum; After witnessing the death of all his companions and fall prisoner of the madmen and monsters that inhabit the place, Castellanos must try to leave the depths while traveling between reality and fiction, chasing a madman named Ruvik that seems to have powers to alter the reality, while you investigate the strange mental experiments of Dr. Marcelo Jiménez. Eventually, you'll find yourself fighting a flying brain in a post-apocalyptic city: you know, typical Shinji Mikami.

The game not only stands out for its deranged plot but for its mechanics, which summarizes 20 years of development of the genre under the baton of Shinji Mikami: action segments similar to Resident Evil 4, battles against epic and very resistant bosses, bloody puzzles, distressing sequences and much, much gore. The Evil Within is perhaps not new blood for the genre, but it does show that survival can be at the forefront of development once again. Laudable.


In the same way as with other exponents, Amnesia: The Dark Descent enjoyed limited distribution and was unknown until a video hit YouTube. The short showed the mysterious nature and the great success of the game, the lack of hope before the irremediable end at the hands of a monster. Other videos increased the popularity of the title that shows the purest nature of terror, so now it is located within the surprising experiences of the genre. However, behind the prefabricated scares, there are elements that require study.

In Amnesia: The Dark Descent you explore a mysterious castle without knowing who you are or what your mission is. It's up to the player to lead the protagonist, Daniel, through the terrifying challenges of the haunted mansion game par excellence. Only your willpower and ingenuity, will you overcome to overcome the haunted corridors of the castle while maintaining the sanity of Daniel. There is a small prank on the Internet, where players share captures of their progress of the game, some are just 10 minutes - or seconds - which shows that from the beginning, you are facing an experience that many cannot tolerate.


Heir to the glories of Alfred Hitchcock and The Twilight Zone, Alan Wake is a stylish horror game, which compensates for several of his creative shortcomings, allowing him to transcend.

Alan is a writer who goes to a remote town in search of inspiration. As expected, things take a nefarious turn and suddenly the protagonist is surrounded by dark monsters who want to hurt him. This is where the talent of Remedy Entertainment for shooting games comes into play, since light, in all its forms, becomes your best ally, plus of course your typical shotgun or pistol.

Alan Wake enjoys a very marked visual identity, thanks to spectacular lighting effects and a solvent combat, which together with a good atmosphere, make it an entertaining game, without being especially terrifying or innovative. That said, if you're a Twin Peaks fan or you're tired of zombies, Alan Wake is the game for you.


The 7th Guest is a graphic adventure with unforgettable riddles that mix comedy, horror and FMV videos, unique at that time in PC titles because it was the first game on CD-ROM. The halls of Stauf's haunted mansion seemed real thanks to its frightening atmosphere that the player had to explore to solve the challenges, although the story was not the best in the genre, it conveys a sense of mystery and terror.

Being honest, The 7th Guest is a bad game in the strict sense of the word but is responsible for keeping the player on the edge of the seat - at that time - with its kinematics that was the main element that other exponents would take advantage of. Today, the game is remembered for the terrible result of Trilobyte, however, behind the supposed atmosphere of terror, is a strong influence for other stars of the genre.


Perhaps the best dream simulator in 8-bits, Yume Nikki is an unusual game that has its origin in a tragic and strange story. According to its author, Kikiyama, a girl who was once his girlfriend called him one night. The girl was a hikikomori, a Japanese social phenomenon in which young people shut themselves up in their homes so as not to leave or interact with anyone. It seems that increasingly terrible dreams had tormented her for weeks, and she was desperate. Not knowing what to do, the only thing that Kikiyama found in a short time is that the girl had committed suicide. This tragic event inspired this title, a surrealist proposal created in 2004 that would become a legend in the most closed circles of the network, including the famous echan.

The plot of Yume Nikki revolves around Madotsuki, a young hikikomori who has only one way to escape the oppressive life of present-day Japan: dreams. Upon entering his bed, Madotsuki can access a dream version of his house, in whose closet there are various doors to other worlds. The game has no specific purpose: it only consists of exploring these environments, some magical and relaxing, others terrifying. Dozens of surreal scenes are remembered today, but the most memorable is the strange and terrifying Uboa, a character that only has one chance in a thousand to appear if you turn off the light in a little house lost in one of the many dreams of the game. Another dazzling element is the soundtrack, a true 8-bit atmospheric masterpiece. In short, Yume Nikki It is perhaps one of the best horror indies in history, and it certainly deserves its place as a game both strange and memorable.


Sanitarium is a graphic adventure of psychological horror, developed by DreamForge Intertainment in 1998. The game convincingly shows the effects of the amnesia and the madness that happens when you do not remember who you are. Throughout the adventure, you visit disturbing villages, like the village infested with deformed children; With progress, you will begin to remember the fate of your little sister and the reality of your situation.

Sanitarium follows the story of a victim of a car accident trapped in a mental institution, where his goal is to get up and try to get to the bottom of the mystery. The protagonist must face factors that impact his attempt to recover his identity, full of disturbing scenarios and a perspective that did not evolve satisfactorily. However, 17 years after its launch, Sanitarium still transmits chills every time you play it.


Published in 2008 by Electronic Arts and developed by Visceral Games, Dead Space briefly brightened our hopes for the rebirth of a declining genre. The game presented an interesting and desolate environment. Space can also be terrible and the Necromorphs were the living proof of that.

The player controlled Isaac Clarke, an engineer who will have to face a mining ship whose crew was killed and reanimated as unspeakable aberrations. Part of the appeal of the game was the so-called "strategic dismemberment", which consisted of sectioning the arms and legs of the enemies to defeat them more easily. Shots in the head were ineffective. The game was controlled from a third-person perspective, very similar to Resident Evil 4 , and you also had tools like the Kinesis module, which allowed you to move items and impale enemies with their own extremities. Add to the formula riddles and increasingly grotesque enemies and they will have a great game of terror.


The father of all three-dimensional horror, Alone in the Dark is the most important reference of the transition between terror in the context of two-dimensional adventure games and full 3D interaction. A pioneering game in many ways, both for its adaptation of the HP Lovecraft narrative and for being the first horror title with three-dimensional environments, the work of Frédérick Raynal would become a reference of worship and the foundation for later titles such as Resident Evil, with an evident influence of the French pioneers of Infogrames. Although today its gigantic polygons are not taken seriously by many, we are talking about 1992, the full golden age of pixels: really, Alone in the DarkIt is an avant-garde game in every sense, taking to its limits the possibilities of interaction and narrative for its time.

The game focuses on the detective Edward Carnby, who investigates the work of the terrible painter Jeremy Hartwood, obsessed with monsters and grotesque beings that led him to madness. Hartwoord will enter the mansion of Derceto to solve the mystery, but soon you will find that the inspiration of these creatures is a terrifying reality. In addition to its history, the mechanics of the game were a milestone: for the first time, we could navigate three-dimensional rooms, pre-rendered, with the famous tank controls, mixing them with mechanics more typical of classic adventure games such as inventories and menus to interact with the world. A venerable ancestor that every connoisseur should be familiar with.


One of the best adaptations of Lovecraft to video games and a tragic title in many ways, Call of Cthulhu is an ambitious and authentic title that will make you live in the flesh the scenario imagined by the genius of Providence in his short novel, The Shadow over Innsmouth, that treats on the progressive corruption of a small town of New England by a cult that slowly transforms its inhabitants into abominations of the depths. The game is centered on the antihero Jack Walters, a detective with psychiatric and personality problems who seeks his ultimate salvation by trying to resolve the disappearances that have plagued the xenophobic people of Innsmouth. Walters will soon face the deranged Cult of Yith and will try to confront the Ancients with all the power of the US Navy.

As interesting as the history of the game is the tragedy of his studio, Headfirst Productions. Emerged as a bunch of Lovecraft fans on Usenet, they would soon become one of the most ambitious projects in the industry, looking for an authentic, powerful and cutting-edge game. However, a true inferno of development with delays, cancellations and complete changes of vision plagued Headfirst Games, and the relatively low sales of the final product sealed its destiny. A misunderstood, but powerful jewel.

24. FEAR

FEAR, acronym for First Encounter Assault Recon; o Elite Force, Assault and Reconnaissance in Spanish, is a peculiar mix between first-person shooter and survival horror, in which an elite assault team seeks to contain a supernatural threat called Alma, a supernatural little girl. With strong J-Horror influences, FEAR is a very peculiar mixture between the themes of supernatural revenge and ghost children of oriental cinema and the power of the American military complex, with delta squads succumbing to a horrible curse. This strange mix has earned FEAR the praise of criticism, which highlights the tension and terror in the crescendo of the game.

The mechanics of FEAR are what one would expect from a normal FPS, except for the so-called "reflex time", which slows the game time while allowing you to react at normal speed. This innovation, which has a lot of future for unconventional shooters, makes FEAR a peculiar and fiscal experience, trying to bring the violence of John Woo's films and other directors to your control. An unconventional shooter for unconventional threats, and a critic favorite that covered him with praise in his time.


Developed by Sierra, Phantasmagoria was one of the first titles that stores avoided selling because of the crude images it contained, such as incredible executions and even a rape scene. Phantasmagoria reflects a large extent what is the Halloween holiday since it is rather a film of the interactive horror genre, like the rest of the graphic adventures on PC.

The game consists of a couple moving to a mansion, only to discover that the previous owner was a magician who practiced black magic, in addition to being possessed by the devil, for which he committed murders, vile things and in case it was short, He also killed his wife. The protagonist, Adrienne Delaney, accidentally releases the demon, who owns her husband. Immediately you have to explore the mansion, discover the history, and find a way to stop the devil. One of the achievements of Phantasmagoria is to have one of the most bloody and disturbing executions in video games, a great event in 1995 thanks to the live-action scenes he had.


Dark Seed, developed by Cyberdreams in 1992, is based on the art of HR Giger and is a point-and-click graphic adventure, common at that time on the PC. The game presents a world outside the imagination, 
where not all the entities that inhabit it are evil, however, unlike the games of the time, Dark Seed was unforgivable because it was developed in real time, which generated unattainable states of victory. The player had to be quick and concise in the decisions he made.

Dark Seed develops around an unfortunate subject, Mike Dawson, who discovers a portal to an alternate dimension called The Dark World. The mysterious and terrifying world has illustrations of HR Giger so you can give an idea of what awaits you on the other side. Dark Seed was one of the first games that introduced elements of terror inside the PC, when the teams barely had enough power to deploy a 32-bit palette, so its appearance today leaves much to be desired, however, it was an experience like very few at the beginning of the 90s.


Namco horror and gore arcade, Splatterhouse is one of the most important references of horror in video games during the golden era. Certainly not very original: our protagonist, a steroid version of Jason (apparently, the most muscular parapsychology student in his faculty), must travel through a world of stereotypes of terror while trying to rescue his girlfriend after being revived by the mysterious mask of terror. The game is little more than a classic beat 'em up, but we are talking not only about the golden age of the genre but also about the American horror cinema, whose phantasmagoric dreams are perfectly represented in this Namco proposal.

Splatterhouse would become a classic not only for its simple and addictive mechanics but for its brutal and unprecedented imagery: disgusting babies hanging from their umbilical cords, rooms overflowing with bloody flesh, blasphemous churches and mega-abominations are part of the casting of this Title. But Splatterhouse is not just graphics, and addictive beat 'em up mechanics mix with all sorts of items, from giant machetes to shotguns, and bosses with different mechanics than conventional, as well as an extremely challenging arcade and scrolling action segments. A great game for people with strong stomachs and clever hands.


It was necessary for a studio to come completely unrelated to the action genre or survival-horror to give Alien the place it deserved in the field of electronic entertainment. To achieve this, the members of The Creative Assembly simply poured all the respect and passion they felt for the concept into a title that not only was able to capture the visual essence of Alien through a unique retrofuturist aesthetic, but also paid tribute to the genre of horror, using contemporary concepts such as avant-garde artificial intelligence.

The result is a game with identity, seductive and atmospheric. The irony is that, for a title that boasts of being unpredictable, Alien Isolation was also a very rigid, with little interactivity and at times frustrating, which prevented him from reaching further on this list. That said, it is amazing to witness how such a recent game, conceived in the most unfavorable time for survival-horror, managed to leave such a deep mark in both the genre and the franchise, ending an infamous string of stumbles and failed adaptations.


Condemned: Criminal Origins is a title about hitting people with a board, because for some reason, now they're all mad at you. The unfortunate thing about the game is that it never reasonably explains the supernatural nature it offers, which is fine to be a horror title and thus increase the tension, however, Condemned is remembered as one of the best first-person experiences with combat body to body, visceral and satisfactory.

As you may remember, Condemned: Criminal Origins was a launch title, so its atmosphere was unique in the incoming generation of consoles in 2005. The genius of the game was to offer a dark, terrifying and oppressive atmosphere along with a solid combat system body to body; at the end of the crazy story, you will be a master of attack and defense. Condemned was an innovative experience for its elements of suspense and design decisions that had never before been seen in the industry, however, suffered for the poor narrative where magic is a logical explanation.


Who says that all mods are forgettable? Cry of Fear, a modification of Half-Life with some improvements of the Paranoia engine, is perhaps the first great horror reference in the early YouTube era, and masterfully exploits the mind-fuck concept as well as the jumpscares without losing a gameplay and a line of arguments worthy of a release in all forms. The game introduces us to Simon Henriksson, a young Swedish man who wakes up after being run over in an unknown alley. The player must travel the city, solve puzzles and defeat monsters to progress, not without finding segments in nightmare cities similar to Silent Hill and with many completely twisted concepts.

Soon you will find an authentic mystery story and strange nightmares, where a creature called Carcass and a perverse doctor will introduce you to a psychotic universe. The game innovates by its cellular mechanics, in which your mobile is a source of messages and even flashlight, as well as by an extremely limited and rough inventory for a rather casual time. Recommended even to watch it on YouTube for its jump scares and strangeness.


A cult game of Russian psychological horror, Pathologic, which deals with the mystery behind the terrifying presence that devastated an entire remote community in pre-revolutionary Russia, was considered a lost classic to this day: it was literally launched last week on Steam with the first properly translated translation of this enigmatic proposal. The game, which bears the strange Russian name of Мор Утопия or " The Plague: Utopia", takes place in a period of 12 days in which the player is lost in an absolutely desolate town in which people have lost the notion of good and evil and survival is on the limit due to a strange plague that seems emanate from the slaughterhouses that this community has lived on since its origins.You will soon be forced to sell your weapons for food and make dubious moral deals while trying to penetrate the mysteries of the Polyhedron, a non-Euclidean structure that is at the center of the city and that, according to rumors, is the passage to another world.

What makes Pathologic special is definitely its adventure mechanics, still without an equivalent until today, because it is not a game where you can be good or bad, but its characters, the "student" (Bakalavr, in Russian), the haruspices (Garuspik) and the "devotee" (Samosvanka), inhabit a gray world in which you can never choose a "correct" path and in which a strange mystery beyond reason lurks. Pathologic won many awards in his native Russia and is one of the antecedents of the current golden age of development in Eastern Europe (Witcher, anyone?), But only today is justice done. For those who want something more.


I Have No Mouth And I Must Scream is based on the story of the same name of the American writer Harlan Ellison, and it is a disturbing experience like few others. The game is horrible, with illustrations outside the imagination that narrates ethical and brutal dilemmas such as rape, genocide, and suicide. Simply a title that will leave you with an impression of life, even if it is a very short experience.

The game is a metaphorical adventure, where an artificial intelligence eliminated the entire population of the world, except for 5 individuals that the machine has tortured and kept alive for a century. Each one of the exponents has a fatal weakness that AM, the artificial intelligence, will exploit with the objective of breaking every human sense present in the survivors; Everything is done to show that machines are better than humans.


One of the most interesting proposals of the Japanese J-Horror of the PS2 era, Siren is the story of a horrible Japanese ritual that will take place in a remote village to call a terrible god of the depths to incarnate in our reality. The story focuses on some of their survivors, who have the paranormal ability to see and hear what other people around them perceive. Sire's work directed by Keichiro Toyama, Siren is definitely a robust representation of the electronic era of J-Horror electronic, with a good plot, aberrant creatures and innovative paranormal powers that really help the structure of history's adventures.

The mixture of the famous Lovecraftian topic of The Shadow over Innsmouth and grotesque insects, the Shibito still cause chills to many. The crazy experience of being able to see the world from the heads of your enemies or allies offers novelty and opportunities for more chills to the genre, while a sinister story underpins the experience, perhaps partly impeded by tedious segments of trial and error and some tedious levels. In any case, Siren is an unusual and well-made proposal at the peak of the golden age of the genre in Japan.


The first great 16-bit survival title, Clock Tower certainly did not invent the idea of an absolutely helpless protagonist who is persecuted by a psychopath who must be defeated through ingenuity and interaction with the environment and not through violence, but he perfected it to degree that today it is impossible to think of such game mechanics without bringing to mind this title that mixes elements of slasher horror with the Giallo genre, popularized by the Italian horror master, Dario Argento. That's right: Clock Tower can be thought of as a Phenomena video game remake, films about a young student of a Swiss boarding school (played by Jennifer Connely in the splendor of her beauty) who will have to investigate the grotesque deaths of young girls in that institution while trying to understand the awakening of supernatural powers within her.

The protagonist, Jennifer Simpson, is an orphan hospitalized in a Norwegian orphanage, which is adopted along with other girls by a perverse and wealthy character, Mr. Barrows. In their mansion, they discover that they are in mortal danger when pursued by a grotesque character, a deformed dwarf with a pair of giant scissors. While exploring the mansion, Jennifer will try to uncover the Barrows family's past and its link to satanic cults and horrific experiments, all while trying to escape from the psychopath. The mechanics, basically point n 'click, involve solving a mystery while desperately evading the maniac, and a multiplicity of horrible gore executions and deceptive false endings spice up the whole. Will you be able to draw the end of rank S and conclude this story, or will you pathetically escape in a car while the slasher gives you neck for your cowardice? An excellent game from head to toe.


One of the games that best explore the limits between reason and madness, Outlast is the story of an investigator lost in the horrors of a home for the insane, Mount Massive Asylum. Soon he will meet not only grotesque sadists with divine delusions but insane technological experiments that will create a true god of madness on Earth. The game stands out for its dense atmosphere, in which an impenetrable darkness and night vision are your only guide in a dangerous environment, homicidal and completely in ruins. Your protagonist, totally incapable of combat, must find other ways to survive the narrow halls, ducts, and cells of the asylum, armed only with a video camera and a notebook. The game's night-cam filter and grotesque creatures create a truly remarkable atmosphere of oppression, which has earned him a reputation as one of YouTube's favorites on Halloween.

The mixture of brutality, deformed experimental abominations and an atmosphere of oppression make Outlast a real shock therapy for any gamer who wants to confront him. A unique atmosphere and a tremendous amount of jump scares are mixed with a truly traumatic setting. Certainly, the game revels in too many topics of modern horror but has been placed as a true classic of the era of REC and others.


The game that started everything. For the nostalgic, the best of the franchise. Most of the elements that would make this series great were already there: the tank controls, the riddles, the level design, the threatening enemies. While today the original edition of this game could make us laugh because of its presentation, the title has been updated to a more current format with excellent results.

Although naive in some ways, Resident Evil represents the creative will of genius Shinji Mikami. Originally, its development began as a remake of the classic Sweet Home, which is also part of this list, but eventually, Mikami managed to get rid of the original instruction a great survival horror franchise. Other works that inspired this title are the movie The Shining, the video game Alone in the Dark and The Overlook Hotel. The most curious thing is that the game was originally going to have a first-person perspective; however, technical difficulties caused the team to end up employing the third person. Full of memorable moments, terrifying enemies and good riddles, Resident Evil is still, today, one of the great horror games launched on the market.


Free adaptation to videogame of the cult story created by the Strugatsky brothers and their very influential film version (made no less than by the genius of cinema, Andrei Tarkovsky), STALKER turns into an interactive world one of the strangest settings ever created in science fiction: the Zone, an excluded area in which artifacts that can alter the continuum of spacetime and annihilate humans or even fulfill their most intimate desires are found ready to be discovered by the Stalkers, mix between thieves, assassins, scientists and engineers who can venture to the most remote places to save artifacts risking their lives. The game also refers to the Exclusion Zone of Chernobyl, created after the catastrophe that left marked rural Ukraine forever with the shadow of radioactive contamination.

In addition to your encounters with traffickers and bandits, the Zone is full of horrible mutations and abominations, from the grotesque snorks, the name of affection that alludes to the adorable snorkels of the eighties, to the disgusting Pseudogiants, giant balls of mutilated human parts barely sustained for a pair of legs. The anomalies of STALKER, mixed with its imposing cold atmospheres like a concrete nuclear sarcophagus and a post-apocalyptic and perverse humanity, turn it into a true experience of apocalyptic horror. The game has a prequel, Clear Sky, and a successor, Call of Propyat. Unfortunately, GSC Game World, the studio that created the game, was dissolved in 2009, and the war in its native country has dissolved the hopes of a successor ...


A lost masterpiece of the NES era, Sweet Home is in many ways the first console horror survival in history, and perhaps the first in Japan. No, it is not an 8-bit hipster abomination that only goes to give you power level to quote it, but a super-production for its time that was the true father of Shinji Mikami's school (the first Resident Evil was going to be a remake of Sweet Home). What is it about? Well, the game has another extraordinary feature: it is a film adaptation that is even better than the original material. A crazy artist, Ichiro Mamiya, has left a legacy of fresh masterpieces in his mansion, before disappearing mysteriously and committing suicide. Then, 5 documentalists go into the place to recover these works of art, but, upon entering, the ghost of a woman assures them that it will kill them all. Soon you will discover a strange tale of children thrown into the incinerator, abominations of the beyond and much, much gore.

Why is it highlighted? Sweet Home is the creator of the survival horror with action in real time. In this case, the mechanics are RPG battles mixed with top view exploration with puzzles and riddles, as well as items and limited inventory and characters that can only die once (and the game is so annoying that they will) in full cutscenes of blood for his time, and that in fact were so grotesque that they earned the game his international censorship. Each character on your team has a useful ability (from a vacuum cleaner that cleans debris to opening doors, burning things, healing or being a real tank in combat), and you can swap them at any time. The game invented the idea of limited inventories that would later become popular with Resident Evilyn addition to being the first to mix action with adventure/riddles, which really makes it the forerunner of survival horror itself. For all this and more, Sweet Home is a legendary game but unfortunately did not leave Japan: a translation of fans exists, but not an official release. Pity: one of the parents of the genre and a game not only excellent for your time, but for all times.


The release of Resident Evil 4 meant many things to the industry. Not only did it serve as inspiration for capital games like Gears of War, but it indicated the precise point of change for the Resident Evil franchise. Written by Shinji Mikami, he was a Resident Evil without zombies. The change, a sacrilege for some, was not felt much due to the innovations of the title. He did not have a fixed camera, but the player moved at will in an environment with free perspective.

Aiming and shooting was still a clumsy process, but it was not bad for that. Quite the contrary: each encounter required careful planning, since aiming and moving was not possible. The sight was precise, so you had to make difficult decisions like shooting the legs of the enemies to contain them while you finished with other threats. Who does not remember with horror when a villager with a chainsaw first appeared? Or what about when the Giant appeared? The hacked dialogues in bad Spanish also contributed to making the legend of a great Resident Evil bigger. Different from the others, unique and epic. Resident Evil 4 was a first step towards the modernity of the genre.


Left 4 Dead is simply sensational for allowing a group of friends to share the feeling of survival thanks to its technical elements, I mean the AI director, who mixes action and builds the necessary tension to keep the edge of control to the players. Although it is rather an action game, Left 4 Dead is brilliant for releasing small pieces of the plot through the 9 campaigns offered, something unique to Valve, which forces you to play tirelessly each level in search of a new unknown detail. As John Carmack, founder of id Software, said at the time, "the story in a game is like a story in a porn movie. It is expected to be there, but it is not the important thing. "

The game, which debuted in 2008, deals with unique moments and plays with your friends; Survive the Tank when everyone has low health, or maybe return, in the middle of a zombie horde, by a fallen comrade, all to fall heroically by his side. Left 4 Dead is the fight of 4 individuals to survive the attacks of the director AI, which allows you to experience unique situations in each game. We have memories of moments where we incapacitated our companions to use them as the bait that would guarantee our survival. In the end, we confess: "we are a human scum". This is the great power and genius of Left 4 Dead.


The dream that Rockstar develops a game of zombies lives in this expansion for Red Dead Redemption that not only redesigns the scenarios and the original characters giving them a macabre turn but also incorporates an own argument -with a touch of humor- and different mechanics , as for example, shortage of bullets and adjustments to the economy. True to the custom of the studio, Rockstar San Diego is scrupulous with the details of this DLC, adding special living dead, zombie animals and even the mythical horses of the apocalypse that John Marston can ride ... all, in an open space inspired by in the Old West, although covered by fog, plagued by fires and with crowds of zombies everywhere.

It is true that the liberation of villages under the siege of the undead becomes repetitive in a short time, but for a DLC, Red Dead Redemption: Undead Nightmare is a juicy and original that also passes the test of time with flying colors and it's worth today, almost 6 years after its debut.


During its launch in 2004, Vampire: The Masquerade - Bloodlines was an extremely complicated and complex project. Bloodlines portray the vampiric society present in the fictional universe of World of Darkness, where vampiric clans fight for influence and power, and some disrespected who only want to see the world burn. The title is an RPG, something very rare in the horror genre, which masterfully reflects the complicated and deep relationships of the vampire society of the role playpen and paper published by White Wolf. Bloodlines is a world of intrigue, betrayal, drama, and blood; It is also one of eroticism and vile feelings.

There are few games that have the narrative scope of Bloodlines, as it successfully presents intricate relationships between different vampire clans play an original role. If you are a fan of the game of White Wolf you will feel at home with Bloodlines. The game also allows us to participate in a soap opera of intrigue and decide the fate of virtual inhabitants play brutal, bloody and horrible ways, through excellent dialogues that will remain as one of the best RPGs of horror.


Far from being a copy of Resident Evil - as more than one wanted to catalog it -, Silent Hill was the other side of the survival-horror genre. Unlike the game of Capcom, oriented towards combat and the hollywoodenses scares, Silent Hill inadvertently leaned by the psychological suspense and the construction of eerie atmospheres that could well have come out of a nightmare. Its protagonist, Harry Mason, was not a policeman or a soldier, but a guy caught in a dangerous and incomprehensible world that hid macabre elements.

The irony of this is that Silent Hill was born with the intention of being just another terror title and certain concepts, such as the fog that characterized it, obeyed technical limitations rather than deliberate occurrences. Apart from that, the result was a game like no other. Silent Hill is enveloping, disturbing and mysterious; is a title surrounded by mysticism, and supported by metaphor and symbolism as 2 of its most distinctive attributes, so much so that it still lends itself to endless dissertations on the true nature of its argument.

Silent Hill was not perfect. The camera angles were uncomfortable and although the musicalization was outstanding, the work of voices and audio effects betrayed the immature character of the industry, but the game definitely established a formula that would inspire later deliveries of the franchise and also serve as a model for new properties


In a time when "video game" was still synonymous with family life and entertainment for children, Capcom had the audacity to propose something completely opposite with Resident Evil 2. Although there was a prior release, Resident Evil 2 represented, for many, the first contact with the franchise. It aroused your curiosity with its ruined aesthetic, it captivated you with its sinister plot and ended up convincing you with the complexity of its game mechanics, as well as with its moments of terror.

For those of us who were used to playing Mario 64, Banjo-Kazooie or Wave Race 64, running into Resident Evil 2 was shocking. One could not believe that in Nintendo 64 or PlayStation there was a game that completely abandoned classic caricatured aesthetics and changed it into concepts that were not only realistic but crude. We are talking about a title with 2 protagonists, one of those, by the way, was a policeman; with a challenging structure that forced you to think well before acting; enigmatic riddles; genuinely disturbing enemies and multiple endings. All of them, concepts that were unconventional, not to say revolutionary, for that moment in the history of video games.

As expected, Resident Evil 2 set sales records in the United States, leaving behind even some films, and became a resounding success. For all that and more, Resident Evil 2 can be cataloged as a pillar of the survival horror genre, because it established paradigms, created icons like those of Leon Kennedy and Claire Redfield, and changed the way of seeing video games forever.


The masterpiece of Irrational Games and Ken Levine, System Shock 2, is undoubtedly one of the best games in history, regardless of its category. The level of freedom that it offers, where it seems that you are the one who designs your doom, has no similarity in the industry; In System Shock 2 you have the facility to choose the correct and incorrect form of the combat and the solutions of the riddles, however, the enemy also have this freedom. As a player, you must clarify the mystery of the Von Braun spaceship, infested by a sadistic supercomputer and mutants that were human. System Shock 2 demonstrates that in the void of terrifying space there are entities that listen to you.

The terrifying nature of System Shock 2 comes from its excellent design, which is possible to appreciate in the claustrophobic Von Braun corridors; Each element has a logical explanation because you visit a spaceship and not a linear game with established sequences. The exploration is a one-of-a-kind experience because you are waiting for what you will find at the next door. Although it aged poorly, System Shock 2 was a fundamental piece of the industry and is the foundation for what we would later know as BioShock.


The masterpiece of Silicon Knights is a favorite of these lists and a well-known game, but why do we consider it the second best horror game in history? Because it is, to put it frankly, little less than a miracle. Eternal Darkness is the game that best reflects the epic and terrifying scope of the philosophy of Howard Phillips Lovecraft, the creator of the so-called cosmic horror in literature. But it is also a title of rich and innovative survival as few, with an absolutely phenomenal soundtrack, excellent graphics for your time and content that stands out for its quality as well as its quantity and scope, with a plot that spans thousands of years and at least a dozen cultures and times, making you live the conspiracy of the Ancients in all their power through the saga of the Roivas family, inspired by the story The Rats in the Walls, the aforementioned horror genius born in Providence.

It is difficult to describe all the excellence of the game in a short space. A production at the forefront of its time, with a young and ambitious studio at that time as Silicon Knights, but that later would fall into excess due to its lack of experience, was saved by the vigilant baton of Nintendo, an excellent company for mechanics but gazmoña and traditional in everything else. Thanks to the mix between young visionaries and true lovers of gothic horror and the surveillance of these veterans of the video game, a miracle was achieved: a game with excellent graphics, without fear of gore and madness, innovations (sometimes the gimmicks are good, as was the case of the health system), full immersion in its history and, why not say it, excellent writing. All this came together to make Eternal Darkness It was a reality.

The rest is history: who does not forget the first time that his Gamecube erased his memory because he had lost his reason or the poetry of Edgar Allan Poe welcoming us to a legendary intro? Who does not remember the powerful Pious Augustus while conversing with the immortals on the other side of reason? Who does not remember their multiple endings and the irony that the Ancients always triumph, no matter how? Really, Eternal Darkness is a product of other times, in which the design philosophy of a video game was: maximum technology, maximum scope in history and design, maximum content. The reason we give this place is that, in many ways, it is a production that is not surpassed both in scope and quality, a real challenge for the future: the Ancestral people are, the Ancestral people were, the Ancestral people will be.


What makes Silent Hill 2 the best horror game? To begin with, it is a reimagination of the 1999 classic, and what it offers is an experience of pure psychological horror, free to be interpreted in different ways by each player. Even 14 years after its launch, fans of the franchise address the discussion forums to understand, finally, the real meaning of each element present in the game along with its characters. Everything is subject to the interpretation of the one who explores the horror of human emotions that Silent Hill 2 portrays.

Silent Hill 2 is more than a scary atmosphere of survival horror with grotesque enemies and scenes beyond imagination. Rather, it is the purgatory of the protagonist, James Sunderland, who is behind the mystery of the letter he received from his wife who died years ago, where he confronts metaphorical incarnations of their fears, frustrations and repressed impulses and desires. The same happens with the characters you know in Silent Hill and their confrontation and acceptance of the demons that overwhelm them.

The monsters that you find inside Silent Hill 2 are the metaphorical representation of James's problems and sick conscience and guilt, like the grotesque mannequin representing the repressed sexual feelings of the protagonist by his wife, after she falls ill and is unable to satisfy those wishes. Another success story is Pyramid Head who is the epitome of James' dissatisfaction. The head trapped in a rusty iron cage represents its own identity, which it hid for years. Pyramid Head is a character that only takes place in Silent Hill 2 by James, although he has made appearances in other media. Not to mention Maria, who is the coquettish and sexual image that the protagonist remembers of his dead wife.

Silent Hill 2 is a very well told experience, full of nontraditional elements of terror. The game is a personal jewel, where you face unimaginable creatures that represent a meaning beyond what they appear. It's the best horror game.

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