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Creatives celebrate the arrival of Geralt de Rivia to Soulcalibur VI

Motohiro Okubo thinks The Witcher is the best medieval type game

A few weeks ago, fans of Soulcalibur VI erupted in jubilation to learn that the legendary protagonist of The Witcher , Geralt de Rivia, will join the battle in one of the most recognized fighting games in history . As usual, this type of collaborations are not fortuitous and they obey certain reasons and in the particular case of the Namco Band fighting game, it is the development team's admiration towards the Projekt RED series of CD games.

In an interview for the Official Xbox Magazine (via Wccfctech ), some members linked to the development of Soulcalibur VI talked about the inclusion of Geralt de Rivia to the title and the reason why it is there, in addition to revealing some details about the adaptation of the White Wolf to a new universe. Motohiro Okubo, producer of the game, considered that the arrival of the character is a goal fulfilled that will satisfy the players who like the titles he has starred in: "We do not feel it as pressure, rather as a mission. The Witcher and it is the best game inspired by the Middle Ages that exists. It is natural for players to think that it would be good to see Geralt fighting with weapons. We have to meet your expectations. "

As you know, the inclusion of Geralt de Rivia in Soulcalibur VI is a joint development work between Bandai Namco and CD Projekt RED , and the Polish studio creatives have paid special attention to adapting the character to a fighting game. Examples of this are the statements of Sebastian Kalemba, director of animation: "our role is to make sure that Geralt, in Soulcalibur VI , moves, sits and plays as in his version of The Witcher: Wild Hunt . As you might think, it's not about copying and pasting from one game to another, times, perspectives, and responses are something that works differently in a fighting game compared to an open-world RPG. "

For his part, PaweĊ‚ Mielniczuk, character art director, mentioned that they shared a lot of material from The Witcher: Wild Hunt with the Bandai Namco developers to make sure that the animation team had the best references to give life to the character in Soulcalibur VI , because the slogan, from the beginning of the collaboration, is that it has to be something perfect. Finally, Borys Pugacz Muraszkiewicz, script chief, highlighted the work they are doing in terms of dialogues to adapt Geralt de Rivia correctly in the universe of Soulcalibur VI .



Soulcalibur VI will arrive this year to PS4, Xbox One and PC.

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